![]() ![]() It doesn't really inspire my desire for the combat aspect of the game, but just makes me see it as a 9-step chore to get the rewards from it. This doesn't really do anything but reward fairly typical amounts of fighting and even when provoking non-fighters to fight, it only really provokes them to seek out the easiest battles. This is like a Wishing Well and a Temple of Relics that applies both in and out of GE. The worse you can do is 40 goods/FP per day. However, 4 chances each day for a prize is still pretty descent. As far as fighting is concerned the release of this building assures the last ten players of the neighborhood will be repeatedly smashed into for plunder. This GB will not influence the battle aspect of the game at all since you can satisfy this by attacking the 9 weakest members of your neighborhood roll. Generally, at these levels you will get around 8 chances to win a prize and will likely average around 2-4 prizes a day.ĩ battles a day is hardly revolutionary. Some might even say not that much of a difference between level 58 and 84. If you consider the needed street connection, this would increase the efficiency of big buildings as these generally are connected to relatively fewer streets than smaller event buildings.As far as I can tell there's not that much of a difference between level 73 and level 84. Please keep in mind though that the streets needed to connect the building are also to be considered for the efficiency. The following table considers for the efficiency only the space the building itself needs. ![]() ![]() ![]() This page shall help the player to decide which buildings to focus on. Especially the introduction of the Antiques Dealer allows the player to set their focus on getting buildings or upgrade kits of older event buildings. Forge of Empires gives the player the option to choose from a variety of Forge Points producing buildings. ![]()
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